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There was a little pig named Piggy. Piggy is a very hard-working and diligent child. He helps his mom and dad in their job. Mama Piggy taught him well to save his well-earned money for the future. Piggy did as he was told. Little by little, Piggy saves his money in his chicken-bank. Now, years later, Piggy became a rich man!

Little Red is a chicken who escapes from his chicken house in the park and a little girl rosie becomes best friends, then play on the swings and slides, they feed the ducks then Rosie returns the chicken with her daddy to its family

1. The Clever Answer Title: The Clever Answer Characters: Emperor Akbar, Birbal, Courtiers Setting: Akbar’s Royal Court Narrator: So, my little friends, one fine morning, Akbar was sitting on his grand throne. He looked around at his courtiers, and an idea popped. He wanted to test Birbal’s intelligence. So, guess what he did? He asked a very tricky question! [Pause for children to guess the question] Akbar: "Birbal, tell me-how many crows are in my kingdom?" Akbar: "Birbal, tell me—how many crows are in my kingdom?" Narrator: Oh dear! That’s an impossible question. The courtiers gasped. How could anyone count all the crows in the kingdom? But Birbal, oh, he didn’t even blink! Birbal: "Your Majesty, there are exactly fifty-three thousand three hundred and forty-two crows in your kingdom." [Simplified to: "Your Majesty, there are many, many crows in your kingdom."] Akbar: "And what if I find more crows than that?" Birbal: "Then, Your Majesty, some crows have come to visit their relatives here." Akbar: "And if there are fewer?" Birbal: "That simply means some of our crows have gone on vacation to another kingdom!" Narrator: The entire court erupted in laughter. Akbar clapped his hands and said, "Birbal, you never fail to amuse me with your intelligence. Well, done!" Moral: Intelligence and presence of mind can help you find answers to even the trickiest questions. Takeaways: • Quick thinking can turn a problematic situation into an opportunity. • Humor and wit can defuse tension and win admiration. • Smart solutions do not always need complex answers.

One night, as Alden drifts into sleep, he is transported to an ancient, magical forest filled with shimmering trees and glowing fireflies. There, he encounters Griffyn, a grumpy but wise griffin who tests him with a riddle. Alden successfully answers, proving himself worthy of staying in the enchanted realm. Soon after, they meet Sylphine, a mischievous fae who seeks their help in retrieving her lost moonstone. Guided by Sylphine’s directions, Alden and Griffyn soar through the forest and arrive at a mystical clearing where the gem rests atop an ancient pedestal. However, a spectral wolf guards the treasure. Rather than fighting, Alden realizes the wolf is not an enemy but a guardian. Speaking calmly, he convinces the creature to allow Sylphine to reclaim her moonstone. In gratitude, Sylphine gifts Alden a tiny silver feather, promising it will bring him luck. As the dream fades, Alden awakens back in his bed, clutching the feather—proof that his magical adventure was real. Excited for what awaits him next, Alden knows that when he dreams again, another grand adventure will begin.

Girl takes a trip to the forest

In Bark and Whisker and the Golden Crumb, join the clever canine Zaggi Bark and the quick-witted feline Bruno Whisker as they embark on a thrilling miniature adventure! When the Queen of Ant City discovers her prized golden crumb—a magical honeycomb that lights up her bakery—has been stolen, she calls on the famous detective duo for help. Using their magical magnifying glass to shrink to ant size, Bark and Whisker explore the bustling streets of Ant City, following a trail of sticky clues. Along the way, they visit a shimmering tapestry shop, a busy post office, and uncover a hidden tunnel in the bakery’s back alley. But as the mystery unfolds, they discover the culprit isn’t who they expected. With teamwork, sharp detective skills, and a kind heart, Bark and Whisker solve the case, teaching the importance of honesty and taking responsibility. Packed with whimsy, adventure, and a celebration of friendship, this delightful story will leave young readers eager for more of Bark and Whisker’s mysteries. Perfect for ages 4–8, this story combines a charming miniature world with themes of problem-solving, accountability, and fun!

This story highlights the importance of choice, autonomy, perseverance, and collaboration in learning, tying into self-determination theory while keeping the tone accessible and engaging for young readers.

Competition at school for the best chocolate cupcake. Everyone at home made chocolate cupcakes, some added fruit, others nuts, or even more chocolate. Patricia won the competition for the best chocolate cupcake, her cupcake was delicious and had blueberries inside.

The Beat Goes On Indy, a part-time DJ, gears up for another wild night at Glow Worm, Vancouver's top club. With her raccoon buddy Rocky and Rukus, the sleepy baby skunk, they’re ready to drop some beats. But there’s a problem—the club’s prized Giant Glitter Ball is missing. Determined to solve the mystery, they must first survive the chaos, including Indy’s rave-loving mom, Kylee. Kylee the Rave Queen Indy’s gluten-free, rave-obsessed mom, Kylee, is in full party mode when the trio arrives. Neon glow sticks in hand, she's the life of the club. Indy’s dad, Randy, is chilling in the corner, wearing his usual fish flops and stained Versace robe. Kylee challenges Indy to a glow stick battle with the promise of a lifetime supply of quinoa, but Indy stays focused on finding the Glitter Ball and sets off with her friends to investigate. Enter Yeti the Angry Cat As they search, they bump into Yeti, Indy’s viral skateboarding cat with an attitude. He offers a clue—xthe Bang Bang Club, Indy’s eccentric godparents, were near the Glitter Ball earlier. Meanwhile, outside, pigeons and seagulls are in a turf war over a gluten-free hot dog bun, adding to the mayhem. The Bang Bang Godparents Lounging in the VIP section, the Bang Bang Club admits they saw someone sneaking away with the Glitter Ball but were too busy in a glow stick limbo contest to react. Their vague description points to someone in a sweater, just like Rocky’s. All eyes turn to Rocky, who nervously starts sweating. Rocky’s Confession Rocky confesses he "borrowed" the Glitter Ball to practice DJ moves at their treehouse. He hid it under Yeti’s skateboard ramp. Indy laughs, realizing the Glitter Ball must be returned quickly. The Rave is Saved Indy, Rocky, and Rukus retrieve the Glitter Ball, where Yeti is still glued to his computer, battling pigeons online. They rush back to the club, restore the Glitter Ball, and the rave’s vibe. Kylee is still raving, Randy is asleep, and Yeti skateboards through the crowd.

Title: Pat the Cat Page 1: Pat is a cat. Pat can sit. (Image suggestion: A cute, black and white cat named Pat sitting on a mat.) Page 2: Pat can nap. Pat is on a mat. (Image suggestion: Pat the cat curled up and napping on a soft, round mat.) Page 3: Pat can tap. Tap, tap, tap. (Image suggestion: Pat tapping a toy mouse with his paw.) Page 4: Pat can hop. Pat can hop on the mat. (Image suggestion: Pat playfully hopping on his mat, looking excited.) Page 5: Pat has a pal. His pal is Sam. (Image suggestion: Pat the cat sitting next to a small, brown dog named Sam.) Page 6: Sam and Pat can nap. Nap on the mat. (Image suggestion: Pat and Sam lying together, both napping on the mat.) Page 7: Pat is a cat. Pat can nap. Pat can tap. Pat can hop. (Image suggestion: A sequence of small images showing Pat napping, tapping a toy, and hopping on the mat.) Page 8: Pat and Sam are pals. They nap on the mat. (Image suggestion: Pat and Sam curled up together, smiling, content on their mat.) End.

In a magical forest filled with talking animals, Denzel, a four-year-old boy who loves wearing his favorite Transformers T-shirt, and Sonic the Hedgehog discover a sparkling waterfall with rainbow colors. The waterfall grants them the power of super speed, just in time for their adventure. As they explore the forest, they meet a brave rabbit named Benny who’s lost his way home. Just as they agree to help Benny, Dr. Robotnik and his robotic minions appear and challenge them to a high-speed chase through the forest. Using their newfound speed, Denzel, Sonic, and Benny dash through the forest, dodging trees and leaping over obstacles as they outsmart Dr. Robotnik. With the help of the cheering forest animals, they finally cross the finish line, leaving Dr. Robotnik far behind. Grateful for their help, Benny invites Denzel and Sonic to a grand feast at his home, where they celebrate their victory with his family. After a fun and fulfilling day, Denzel, Sonic, and Benny wave goodbye to their friends, ready for their next exciting adventure. The story highlights the importance of friendship, teamwork, and helping those in need while being full of excitement and fun.

A child goes to the dentist for the first time and gets to meet the team (front desk, dental assistant, dentist, hygienist, and what each one do). They learn about x-rays and the instruments they use at the dentist.

The main characters of the book are brother and sister, Max and Lisa, who are searching for a mysterious key that opens the doors to the Galaxy of Knowledge. Together with their faithful robot companion, named Zet, they set off on a journey to different planets, the machine of which is dedicated to a unique area of Knowledge. On each planet, children meet new friends, learn interesting facts and solve fascinating puzzles. Planet of History, where Max and Lisa learn about great inventions and a historical event. Nature Planet, where children learn about animals, plants and nature Planet of Science, where experiments and scientific discoveries await them. Planet of the Arts, where they learn to draw, sing and dance.

Amy is a 9 year old girl that loves exploring her grandparents farm and has a very big imagination.

Max and Milo are two brothers who love to explore and have adventures together. Max is neurotypical, while Milo is autistic. Through their experiences, they learn valuable lessons about acceptance, empathy, and the importance of understanding and appreciating each other's differences.

Anthony Davis

Image: Anas immersed in a video game, smiling. Text: "Welcome to 'Technological Night.'" Image: Overviews of the lively gaming room with enthusiastic players. Narration: "Meet Anas, a passionate video game enthusiast and student."

Bajka opowiada o dziewczynce o imieniu Anna, która po stracie rodziców musiała żyć sama w chatce przy lesie. Z powodu samotności i trudnych warunków zdecydowała się opuścić dom. Wędrując przez las, natknęła się na urokliwy domek, gdzie mieszkała starsza pani. Po wzajemnym podzieleniu się historiami, starsza pani, która straciła córkę, postanowiła przyjąć Annę za swoją córkę. Dziewczynka otrzymała nowy dom, miłość i rodzinę, a starsza pani znalazła towarzystwo, którego tak długo pragnęła. Bajka przekazuje morał o sile wspólnoty, przyjaźni i zdolności do tworzenia rodzinnej więzi nawet w najtrudniejszych chwilach życia.

A heartwarming story of a big sister named Ellie and her little brother named Sarith whose strong connection came after their mother tragically lost custody of them.

Three siblings sometimes fight, but when one challenge face them they are there to help each other
